Large Fiend (Devil), Lawful Evil
Armor Class 15 (Natural armor)
Hit Points 76 (9d10 + 27)
Speed 30 ft., Swim 60 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
15 (+2)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +7, CON +6, CHA +6
Skills Deception +6, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision 120ft. , Passive Perception 12
Languages Infernal, Telepathy 120ft.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision. 

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 

Amphibious. The devil can breathe both air and water. 

Innate Spellcasting. The devil's spellcasting ability is Charisma(Save DC 14, +6 to hit with spells). The devil can innately cast the following spells, requiring no material components:

  • At will: Shape water, Create or Destroy water. 
  • 3/day each: Fog cloud, Ice knife, Invisibility. 
  • 1/day each: Fear, Tidal wave, Wall of water. 
Actions

Multiattack: The Water Devil makes 2 attacks, one with its Bite and one with its Claws. While submerged in liquid, it can make a Tail attack. It can replace any of these actions with Water Breath. 

Bite: Melee weapon attack, +7 to hit, reach 5ft, one target. Hit 8(1d8+4) piercing damage plus 9(2d8) cold damage. 

Claws: Melee weapon attack, +7 to hit, reach 5ft, one target. Hit 11(2d6+4) slashing damage. 

Tail: Melee weapon attack, +7 to hit, reach 15ft, one target. Hit 15(2d10+4) bludgeoning damage. 

Water Breath(Recharge 5-6): The Water Devil releases a torrent of water in a 20ft line that is 5ft wide. Each creature in that line must make a DC 14 Strength saving throw. On a failed save, a creature takes 14(4d6) bludgeoning damage and, if the creature is large or smaller, it is pushed 10ft backward and is knocked prone. On a success, a creature takes half as much damage and isn't pushed away or knocked prone. 

Description

Lurkers in the Deep. Water Devils, sometimes known as Elenids, are amphibious fiends occasionally found in infernal shrines at the bottom of the oceans of the world. Ships that are unfortunate enough to meet such a creature in their travels often find almost all of their crew massacred - all but one survivor. That survivor, if they make it back to shore due to fate or luck, will be haunted by the creature's unsettling grin and the question of why it let them survive that they can't help but return to the sea to search for answers - making it easy for the devil to manipulate them into forming a pact. 

Monster Tags: Devilfiend

Habitat: Underwater

Shadowtouched_Rezakiri

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