Medium Construct, Any Chaotic Alignment
Armor Class 14 (natural armor)
Hit Points 56 (10d8 + 30)
Speed
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws CON +5, WIS +4
Skills Intimidation +2
Damage Vulnerabilities Fire
Damage Immunities Acid
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.

Tar Hacking (Recharge 5–6). The dragon coughs a splutter of drying tar in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 [rollable](3d8)

Bonus Actions

Bright eyes: its eyes flicker rapidly 3 times then flash unbelievably bright. All creatures 20ft in front of construct must make a con save with dc of 11, if failed disadvantage on attack rolls for the next turn. (Have players roll perception or insight with a dc of 14, if made they now know when it’s about to flash a bright light.)

Description

Pathetically roaring to life, the construct awakens. It has flickering lights for eyes and a non stop ticking coming from a cavity in its neck. Where the rest of its body is? Who knows, but it’s angry.

CasualWiz

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