Medium Elemental, Chaotic Good
Armor Class 15 Natural Armor
Hit Points 50 (12d10 + 24)
Speed 40 ft., Hover
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
16 (+3)
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Dwarvish, Elvish, Primordial
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes a number of attacks equal to half this spell’s level (rounded down).

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (1d10 + 8) bludgeoning damage.

 

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

Habitat: DesertMountain

Aramar79

Comments

Posts Quoted:
Reply
Clear All Quotes