Angelic Weapons. The avatar weapon attacks are magical. When the avatar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).
Divine shield. The avatar is immune to all spells lower than 7 spell slot.
Divine Awareness. The avatar knows if it hears a lie.
Innate Spellcasting. The avatar spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: Forcecage, commune, control weather
1/day: blade of disaster, Mass Heal, Power Word Heal, Psychic Scream, True Resurrection
Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects.
Multiattack. The avatar makes three longbow attacks, any of this attacks can be replaced by Healing Arrow .
LongBow. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (2d8 + 8) slashing damage plus 27 (3d8) radiant damage.
Healing Arrow (10/Day). The avatar touches another creature. The target magically regains 13 (2d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Divine presence (Recharge 5–6). You can choose two variants on bonus action:
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Magic haste. You can cast a spell from your Innate Spellcasting.
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Blinding Gaze. On your turn all your attacks made with advantage and deals additional 1d8 radiant damage, also works on Healing Arrow.