Lightning Store. When the cloth ray takes lightning damage, it stores lightning and releases it at a 30ft cone.
Multiattack. The stinger attacks twice each turn
Stinger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) [thunder] damage.
As a bonus action the cloth ray can touch a creature with their stinger and if the target has half hit points or less then they make a 15 constitution check or become paralyzed.
Lightning Rod. Lightning Heals the Cloth Ray by 3d8.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Cloth Ray is a underwater creature that lurks at the below the water and is mostly unseen do to it being the color of the dark waters of the underdark.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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