Large Monstrosity, Unaligned
Armor Class 19 Natural Armor
Hit Points 55 (10d10 + 4)
Speed 40 ft., The Cloth Ray is a creature that swims in the water. , Walk 5 ft. This creature is mostly in water so it isn't fast on land.
STR
11 (+0)
DEX
20 (+5)
CON
17 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +8, CON +6
Damage Vulnerabilities Fire, Force
Damage Resistances Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Fire
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed
Senses Blindsight 35ft, Passive Perception 16
Languages All It knows all languages but can only speak deep speech Deep Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Lightning Store. When the cloth ray takes lightning damage, it stores lightning and releases it at a 30ft cone.

Actions

Multiattack. The stinger attacks twice each turn

Stinger. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 13 (2d10 + 2) [thunder] damage. 

Bonus Actions

As a bonus action the cloth ray can touch a creature with their stinger and if the target has half hit points or less then they make a 15 constitution check or become paralyzed.

Reactions

Lightning Rod. Lightning Heals the Cloth Ray by 3d8.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Cloth Ray is a underwater creature that lurks at the below the water and is mostly unseen do to it being the color of the dark waters of the underdark.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: UnderdarkUnderwater

DragonSlayer7711

Comments

Posts Quoted:
Reply
Clear All Quotes