Large Construct, Any Evil Alignment
Armor Class 16 natural armor
Hit Points 123 (18d10 + 6)
Speed
STR
20 (+5)
DEX
18 (+4)
CON
15 (+2)
INT
20 (+5)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +9, INT +9, WIS +6
Damage Vulnerabilities Acid
Damage Resistances Bludgeoning
Senses Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The animated Christmas lights with a brain is a 1-level spellcaster. Its spellcasting ability is intelligence  (spell save DC 16, +8 to hit with spell attacks). The animated Christmas lights with a brain has following wizard spells prepared:
Cantrips (at will):   acid splash , Mage Hand
1st level (4 slots) sleep, find familiar

Actions

multiattack. the lights do one flash attack two trap attacks and one go in your mouth attack to a restrained creature

trap Melee Attack. Melee Weapon Attack: +10 to hit, reach 30 ft., 1 target. Hit: 36 (6d6 + 0) force damage. and you make a 25 strength check or be restrained 

flash Ranged Attack. Ranged Weapon Attack: +9 to hit, range 10/1000 ft., 10 target. Hit: 25 (2d10 + 10) fire damage and must make a 20 constitution check or be blinded . if the lights do this 5 times in a row it overheats and takes 8d6 fire damage and everyone 10 feet within the lights and the lights takes 8d6 fire damage to them to. if it dies from the fire there is a fire that grows 5 feet each turn if you touch it its 5d5 fire damage or whatever the dms choice 

go in your mouth melee attack

+10 1 restrained creature and the target is suffocating then makes a strength check to get it out and takes its hole turn doing this  

light dagger. melee attack +9 to hit reach 5 feet 1 target 7( 1d4+5) piercing damage

 

Bonus Actions

the lights does a bonus action with its light dagger

Reactions

slide. the lights goes another 50 feet

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

very long lights

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2023 2:09:57 AM
42
7
--
Coming Soon
4/1/2023 2:10:26 AM
41
1
--
Coming Soon
DragonJordan

Comments

Posts Quoted:
Reply
Clear All Quotes