Medium Humanoid (Human), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (2d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +3, Survival +3
Senses Passive Perception 15
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Attacker. The sidekick gains a +2 bonus to all attack rolls.

 Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.

Description

A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2023 4:28:57 AM
5
2
1
Coming Soon

Monster Tags: Sidekick

masterbear1

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