Armor Class
13
(leather armor)
Hit Points
16
(2d8 + 6)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
DEX +4
Skills
Perception +3, Survival +3
Senses
Passive Perception 15
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Attacker. The sidekick gains a +2 bonus to all attack rolls.
Second Wind. The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level. If it does so, it can’t use this feature again until it finishes a short or long rest.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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4/1/2023 4:28:57 AM
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5
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2
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1
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Coming Soon
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