Huge Undead, Unaligned
Armor Class 12 Natural armor
Hit Points 267 (14d20 + 120)
Speed 30 ft., Climb 20 ft.
STR
17 (+3)
DEX
11 (+0)
CON
30 (+10)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +7, CON +14
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Necrotic, Poison
Senses Darkvision (unlimited range), Passive Perception 11
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the Biomass to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+ the damage taken. The DC is increased by 10 if the damage is radiant or from a critical hit. On a success, the Biomass drops to 1 hit point instead.

Consume Creatures. When the Biomass moves into the space of a dead monster, it consumes the monster, increasing its current and maximum hit points by three times the monster's CR (rounded up).

Toxic Decay. When a creature starts its turn touching the Biomass, or touches the Biomass during its turn, it takes 1d4 poison damage per turn that it has been touching the Biomass. This damage resets to 1d4 when the creature stops touching the Biomass.

Actions

Multiattack. The Biomass makes two Gruesome Swing attacks and one Slam attack.

Gruesome Swing. Melee Weapon Attack: +8 to hit, reach 15 ft., 1 target. Hit: 20 (4d4 + 10) bludgeoning damage.

Slam. Melee Weapon Attack: +0 to hit, reach 10 ft., all creatures within range. Hit: 14 (3d6 + 4) bludgeoning damage. Every creature hit by the attack must make a Dexterity saving throw with a DC equal to half the damage taken (rounded down), getting knocked prone on a failed save.

Reactions

Consume Undead. When a Medium or smaller undead with a CR less than 5 makes a melee attack against the Biomass, the Biomass moves into its space and uses its Consume Creatures feature.

Monster Tags: undead

NubbyBoi

Comments

Posts Quoted:
Reply
Clear All Quotes