Medium Fiend (Devil), Any Alignment
Armor Class 13 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 12
Languages Infernal Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Revolver. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Fiends is the service of Azeraphis

Monster Tags: fiend

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Zinix

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