Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Multiattack. The cambion makes two melee attacks or uses its Hellfire Pistol twice.
Shortsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 3 (1d6) fire damage.
Hellfire Pistol. Ranged Attack: +8 to hit, range 40/80 ft., one target. Hit: 15 (2d10+4) fire damage.
Azeraphis can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The alchemist regains spent legendary actions at the start of its turn.
Infernal Rebuke. Azeraphis expels flame in an aura surrounding himself. Each creature within 10 feet of Azeraphis must succed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage.
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