Medium Fiend (Devil), Lawful Evil
Armor Class 14 (leather armor)
Hit Points 76 (9d8 + 36)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +6, CON +7, INT +5, CHA +7
Skills Deception +6, Intimidation +6, Perception +4, Stealth +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Truesight 120, Passive Perception 12
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The cambion’s spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:

3/day each: alter self, command, detect magic

1/day: plane shift (self only)

Actions

Multiattack. The cambion makes two melee attacks or uses its Hellfire Pistol twice.

Shortsword. Melee Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, plus 3 (1d6) fire damage.

Hellfire Pistol. Ranged Attack: +8 to hit, range 40/80 ft., one target. Hit: 15 (2d10+4) fire damage.

Legendary Actions

Azeraphis can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The alchemist regains spent legendary actions at the start of its turn.

Infernal Rebuke. Azeraphis expels flame in an aura surrounding himself. Each creature within 10 feet of Azeraphis must succed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage.

Monster Tags: fiend

Habitat: Urban

Zinix

Comments

Posts Quoted:
Reply
Clear All Quotes