Large Dragon (Dragonborn, Half-Dragon), Unaligned
Armor Class 14 (natural armor)
Hit Points 200 (15d10 + 45)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
19 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
15 (+2)
Saving Throws STR +8, DEX +6, CON +7, CHA +6
Skills Intimidation +17, Perception +6, Stealth +5
Damage Vulnerabilities Bludgeoning, Fire, Necrotic, Piercing
Damage Resistances Slashing
Damage Immunities Acid, Cold
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 16
Languages Common, Draconic
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The dragon can breathe air and water.

Decaying. The dragon is decaying from a faulty body. take 5 necrotic damage at the end of each of its turn.

Adaptation. The dragons constantly warping body results in armour forming when it is struck. Each time Alba nigrum takes damage its AC increases by 1 maxing at 22. If hit by a critical attack decrease its AC by 2.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Substitution. The dragon can change 1 bite attack for a breath attack instead.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5–6). The dragon exhales acid in a 30­-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.

Frost Breath (Recharge 5–6). The dragon exhales ice in a 15­-foot cone. Each creature in that cone must make a DC 14 Dexterity saving throw, taking 49 (11d8) cold damage on a failed save, or half as much damage on a successful one.

Eldritch Breath (Recharge 5–6). The dragon exhales eldritch power in a 30­-foot line. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (5d8) force damage on a failed save, or half as much damage on a successful one. Anything hit by this attack is pushed back 30ft and have reduced movement speed by 10ft until the end of the round.

Reactions

Hellish rebuke

Dispel magic

Description

The result of the fusion between a black dragonborn, a white dragonborn and the corpse of the white dragon cryovain. this beast has no more thoughts and as a result it attacks recklessly until it is defeated.

Monster Tags: monstrosity

DnD_Group213

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