Large unknown, Lawful Neutral
Armor Class 17 (Leather)
Hit Points 105 (10d10 + 50)
Speed 30 ft., Climb 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws STR +10, CON +10
Skills Intimidation +6, Perception +2
Damage Vulnerabilities Fire, Psychic
Damage Resistances Cold, Necrotic, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Truesight Only in combat, Passive Perception 18
Languages Abyssal, Celestial, Common, Giant, Infernal
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Keen Senses. The Aecer Guard has advantage on Wisdom (Perception) checks.

Regeneration. The Aecer Guard regains 10 hit points at the start of its turn. If the Aeiser Fenra takes acid or fire damage, this trait doesn't function at the start of their next turn. The Aeiser Fenra dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Multi-attack. The Aecer Guard makes three attacks: two with its longsword and one unarmed.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Unarmed. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Charge. If the Aecer Guard uses their action to Charge, they can use their bonus action to make an unarmed attack at advantage or use 10 ft of movement to push a target 10 ft in any direction they choose.

Bonus Actions

Shadowrend. As a bonus action the Aeiser can travel 300 ft. through the ethereal plane from one shadow to another as long as both are at least 5 ft. by 5 ft.

Reactions

Sentinel. Aecer have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: When you hit a creature with an opportunity attack, the creature's speed becomes 0

Retaliation.  When Aecer take damage from a creature within 5 feet of them, they can make one melee attack either with its longsword or an unarmed strike.

Description

Fearsome thick-skinned giants, Aeiser Fenra are natural warriors with limited magical abilities. Only acid and fire can arrest their regenerative properties. Standing between   8-10ft and weighing anywhere from 300 to 450 lbs. Little is known about the Fenra as a whole but the Aeiser seem to be interplanar mercenaries often hired to slay fiends and celestials alike, they are rarely seen in the prime material plane and never interfere with mortal politics. They Abhor cowardice and will never run from a fight even in the face of certain death, choosing instead a glorious death. Should they be spared, however, the Aeiser become fiercely loyal allies coming to aid in times of need.

Previous Versions

Name Date Modified Views Adds Version Actions
4/2/2023 5:34:13 PM
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Delitaah

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