Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Heart of Stone. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Big Hands, Strong Grip. The bugbear has large and strong hands enabling him to wield two-handed weapons with one hand.
Multiattack. The bugbear makes three melee attacks.
Great Scimitar. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Rage (Recharges after a Short or Long Rest). As a bonus action, the bugbear can enter a rage that lasts for 1 minute. The rage ends early if the bugbear is knocked unconscious or if his turn ends and he hasn’t attacked a hostile creature or taken damage since his last turn. While raging, the bugbear gains the following benefits:
- He has advantage on Strength checks and Strength saving throws.
- He deals an extra 3 damage when he hits a target with a melee weapon attack.
- He has resistance to bludgeoning, piercing, and slashing damage.
Description
The Bugbear Boss wears a breastplate, uses a shield, and wields a great scimitar (1d10 slashing) with one hand.
The Bugbear Boss usually has 7 (2d6) gold pieces and 2 (1d4) in worth 10gp each in a small leather pouch.
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