Undead Fortitude. If damage reduces the Blood Zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Blood Zombie drops to 1 hit point instead.
Blood Drain. A creature that touches the Blood Zombie takes 6 (1d6+3) necrotic damage from blood drain, and the Blood Zombie gains temporary hit points equal to the damage caused by the blood drain.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage plus and additional 6 (1d6+3) necrotic damage from blood drain, and the Blood Zombie gains temporary hit points equal to the damage caused by the blood drain.
Description
Blood zombies are undead creatures that move with a jerky, uneven gait. Created from corpses in a blood ritual, they are clad in the bloody apparel they wore when sacrificed, and carry the stench of decay.
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