Medium Undead, Neutral Evil
Armor Class 10
Hit Points 45 (6d8 + 15)
Speed 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +6, WIS +1
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Blood Zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Blood Zombie drops to 1 hit point instead.

Blood Drain. A creature that touches the Blood Zombie takes 6 (1d6+3) necrotic damage from blood drain, and the Blood Zombie gains temporary hit points equal to the damage caused by the blood drain.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) slashing damage plus and additional 6 (1d6+3) necrotic damage from blood drain, and the Blood Zombie gains temporary hit points equal to the damage caused by the blood drain.

Description

Blood zombies are undead creatures that move with a jerky, uneven gait. Created from corpses in a blood ritual, they are clad in the bloody apparel they wore when sacrificed, and carry the stench of decay.

Jash0beam

Comments

Posts Quoted:
Reply
Clear All Quotes