Forbiddance. The black eyed kid can’t enter a residence without an invitation from one of the occupants.
Multiattack. The black eyed kid makes two attacks, only one of which can be a bite attack.
Unarmed Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 2) bludgeoning damage. Instead of dealing damage, the black eyed kid can grapple the target (escape DC 15).
Charm. The black eyed kid targets one humanoid it can see within 30 feet of it. If the target can see the black eyed, the target must succeed on a DC 12 Wisdom saving throw against this magic or be charmed by the black eyed kid. Target rolls with advantage if they have seen the black eyed kid's eyes. The charmed target regards the black eyed kid as a trusted friend to be heeded and protected. Although the target isn’t under the black eyed kid’s control, it takes the black eyed kid’s requests or actions in the most favorable way it can.
Each time the black eyed kid or the black eyed kid’s companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the black eyed kid is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect.
Misty Step. Cantrip: The black eyed kid teleports up to 40 feet to an unoccupied space that it can see.
Description
Very little is known about these paranormal creatures. The black eyed kids resemble children between the ages of 6 and 16, usually in plain dark clothes. They are often seen hitchhiking or begging on the sides of roads, or outside windows and doors of homes. They are encountered begging to get inside of victims' homes or vehicles, and give off an aura that compels some to let them in. They're often seen in groups of 2-3 and will sometimes speak broken sentences between them or in unison.
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