Medium Beast, Neutral
Armor Class 16 (natural armor)
Hit Points 66 (12d8 + 4)
Speed 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +5, DEX +6
Skills Perception +5, Stealth +7
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Bite. The Bloodhound Alpha can bite prey with its massive jaws. Deals 1d8+4 slashing damage. +8 to hit. can attack twice.

Blood Vomit. The bloodhound alpha expels a wave of vomit in a 15ft cone. any target in the cone must make a strength saving throw DC14. On a failure, the target takes 2d6 acid damage and is knocked prone. On a success, the target takes half and is not knocked prone.

 

Bonus Actions

Tongue Grab. The Bloodhound Alpha possesses 2 tongues that it can use to grab prey. The target must be within 20 feet. The target must make an opposed strength or be knocked prone and pulled to the creature. If a creature is pulled to the blood hound, it will immediately use a single bite attack as a reaction. It will continue to use the bite attack as reaction on every turn that the grapple is not broken and the Alpha is alive. 

PancakeGoblin

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