Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 40 (9d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Arcana +6, Deception +4, Persuasion +4, Religion +2
Senses Darkvision, Passive Perception 11
Languages Common Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The Cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The cultist is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold

Actions

Multiattack. The Cultistmakes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Nerdcastle

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