Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The priestess has advantage on saving throws against being charmed or frightened.

Spellcasting. The priestess is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): spare the dying, sacred flame, toll the dead

1st level (4 slots): bane, command, inflict wounds, shield of faith

2nd level (3 slots): blindness/deafness, hold person, silence, spiritual weapon

Actions

Multiattack. The priestess makes two melee attacks.

Blood Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) necrotic damage.

Description

Blood priestesses serve the Blood Goddess, using their charisma and dogma to influence and prey on those of weak will to bring blood sacrifices to their goddess.

Monster Tags: NPC

Habitat: Urban

Jash0beam

Comments

Posts Quoted:
Reply
Clear All Quotes