Sneak Attack. Once per turn, Bernard deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and Bernard doesn't have disadvantage on the attack roll.
Multiattack. Bernard makes three attacks: two with its dagger and one with its fist. Or Bernard makes two ranged attacks with its daggers.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4) piercing damage.
Adrenaline Rush. Bernard can Dash as a bonus action 2 times per long rest. When Bernard use this trait, he also gains 2 temporary HP.
Parry. Bernard adds 2 to its AC against one melee attack that would hit it. To do so, Bernard must see the attacker and be wielding a melee weapon.