Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (unarmored defence)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +7, CON +6
Skills Athletics +7, Perception +5, Stealth +5, Survival +5
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Passive Perception 15
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The champion has advantage on saving throws against being frightened.

Actions

Multiattack. The champion makes two melee attacks or two ranged attacks.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the champion can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the champion. A creature can benefit from only one Leadership die at a time. This effect ends if the champion is incapacitated.

Description

An accomplished warrior of a barbarian society. They do not posses an armor, but make it up with skill.

Enatriv

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