Hold Breath. The Alicro can hold its breath for 30 minutes.
Hateful Frenzy. The Alicro will go into a frenzy when under 50% hp. The beast grows one size and adds +6 to all attack and damage rolls.
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +8 to hit, Damage: (3d10+5) piercing damage. Attacked enemy is grappled and must make a DC 16 strength check on all turns until successful.
Tail. Melee Weapon Attack. Hit: +6, Damage: (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Description
Normally huge and violent. Alicro are aggressive and territorial and smarter than most humanoids making them extra dangerous when others are not on guard. When angry they will use their full strength and intelligence.
Comments