Huge Swarm of Gargantuan dragons, Typically Neutral Evil
Armor Class 14 (natural armor)
Hit Points 129 (15d12 + 27)
Speed 30 ft., Swim 50 ft.
STR
21 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +8, CON +6, INT +7
Skills Stealth +5
Damage Immunities Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Prone, Restrained
Senses Passive Perception 10
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hold Breath. The Alicro can hold its breath for 30 minutes.

Hateful Frenzy. The Alicro will go into a frenzy when under 50% hp. The beast grows one size and adds +6 to all attack and damage rolls.

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, Damage: (3d10+5) piercing damage. Attacked enemy is grappled and must make a DC 16 strength check on all turns until successful.

Tail. Melee Weapon AttackHit: +6, Damage: (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Description

Normally huge and violent. Alicro are aggressive and territorial and smarter than most humanoids making them extra dangerous when others are not on guard. When angry they will use their full strength and intelligence.

Monster Tags: Misc Creature

Habitat: CoastalGrasslandSwamp

Megedagik_The_Lycanthrope

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