Medium Fiend (Demon), Typically Chaotic Evil
Armor Class 14 Natural armor
Hit Points 162 (10d8 + 36)
Speed 40 ft., Climb 60 ft., Fly 80 ft. Can only fly outside
STR
23 (+6)
DEX
18 (+4)
CON
18 (+4)
INT
5 (-3)
WIS
16 (+3)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Grappled, Poisoned, Prone, Restrained
Senses Darkvision 60ft, Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Blood feast - When the demon reduces a target to 0 hit points it can use a slam attack as a free action.

Amorphous - The demon can move through a space as narrow as 1 inch wide without squeezing

Blood Frenzy - The demon has advantage on melee attacks against any creature that has taken damage.

Call to arms - The demon can call forth two imps from the depths every third round. Can only have two imps on the battle field at one time. 

Actions

Punch. A thunderous right fist to the chest of a target. +7 to hit, reach 5 feet, Hit 3D6 +6, target is knocked back 10 ft and (DC 12) Dex save or be knocked prone.

Slam. Mace Weapon Attack: +7 to hit, reach 5 ft.,  Hit: 16(2d10 + 6) [Bludgeoning] damage. 

Call to the Blood. (Recharges on 5 or 6).  Each creature within 60 ft of the demon must make a dc 16 strength save or be pulled 10 ft towards or pushed 10ft away from the demon and knocked prone

Legendary Actions

When the Blood Demon reaches 0 HP the first time each battle, Bloody Health is automatically cast. All the blood from the area of the battle floats into the air and flows directly to the blood demon, coating his skin and healing his wounds.

Bloody Health. The blood demon is healed by the blood of battle, 1D10s place multiplied by two. giving the Blood Demon enough health to escape, or fight on.

Can only be used one time per battle.

Description

Before battling the Blood Demon itself, the adventurer must kill the being the demon has inhabited. Normally inhabiting the body of a humanoid, the blood demon can use all its actions while in humanoid form. Merging his blood with the inhabited body he gives 60 HP to any inhabited body. When the inhabited body is killed, the blood demon will appear in its own form at full health.

The Blood Demon is a servant of Amadeus. The demon stands roughly 6 1/2 feet tall and weighs 300-400 pounds. Black as night, with blood red features he is an intimidating sight to behold. His hands and feet are claws with three fingers and a thumb. These allow him to climb any surface facing the wall or away from the wall.  He is also able to turn himself gelatinous and squeeze through the smallest of gaps. The Blood Demon is a killing machine, but will also retreat if it feels its necessary to its survival. 

Lair and Lair Actions

The Blood Demons Lair is usually the home of whatever Humanoid being the demon has inhabited at the moment. 

Lair Actions:

Resets on a 5 or 6 every 5th round, the Lair begins to shake slightly. From the ground oozes a black blood, it travels up the legs of the adventurers, infecting their own blood.

Damage is 6D6 necrotic, Constitution saving throw DC15. Success takes half damage.

 

Monster Tags: DemonDemon Lord

Habitat: Urban

popeye9803

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