Cats A-Z: When using the spell Mirror Image the Cat summons 26 duplicates of himself from his hat and their subsequent hats, each smaller than the last. A being the size of the hat, Z being impossible to see with human eyes, and so has disadvantage to hit. The duplicates have 100 health decreasing by 1 point according to their letter and an AC of 20. This ability takes up the Cat's entire turn.
VOOM! - When Cat Z takes off his hat he creates a VOOM, a large burst of energy or wind that will clean any mess. This also puts all the cats back in The Cat in the Hat’s hat. The VOOM deals 10d12 force damage to all enemies if they fail a DC 26 Dex save, upon a success the damge is halved. VOOM does not consume an action or bonus action.
Reading with eyes shut: Can see while eyes are closed. This however can only be done for a limited time, or it makes his eyebrows hot. Gives the cat Truesight.
Spellcasting. Cat in the Hat is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 30, +25 to hit with spell attacks). Cat in the Hat has following spells prepared:
2nd level (8 slots): Mirror Image
6th level (8 slots): Instant summon
7th level (8 slots): Teleport
9th level (8 slots): Weird, Time stop
Cat in the Hat's marvelous multi-attack: The Cat can hit up to 4 targets consecutively as long as he hits the previous attack. This only applies to his melee.
Umbrella Stab: +16 to hit, reach 10 ft., 1 target. Hit: 5d10 magical piercing damage.
Umbrella Bubble. The Cat's umbrella shoots a bubble toward a target he can see. The target must succeed on a DC 30 Strength save or become engulfed. An engulfed target is restrained, blind and unable to breathe. Engulfed targets must make a DC 30 Con save at the start of the Cats turn or take 10d8+7 damage.
¨Super Luxurious Omnidirectional Watchamajigger¨ - The Cat's ultra fast rocket car. It enables him to move up to 1000ft but he must use a bonus action to enter the car. Whilst mounted the cat can choose to ram his car into a target. The target must succeed a DC 26 Dex save or take 6d10 force + 2d12 fire damage.
The Cat starts with two tokens and can earn more by knocking enemies unconscious.
Magic Box (Costs 2 tokens): The box containing Thing 1 and Thing 2. If left open it will turn the entire world into the 'mother of all messes'. Upon use Thing 1 and Thing 2 spawn. They have 200 HP each and 60ft movement. Thing 1 can hit enemies with his walking stick dealing 8d8 magical bludgeoning. Thing 2 can cast 17th level Eldritch Blast. If they are not defeated within 3 turns they disappear and the 'mother of all messes' appears, and all enemies must make a Con save DC 30 or take 4d12 psychic damage, additionally the locations of all enemies are randomised and, if the DM chooses random terrain is placed.
Description
A tall anthropomorphic cat with a tall red and white hat. The cat is around 6ft and his hat around 1ft.
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