Tiny Plant (Goblinoid), Unaligned
Armor Class 10
Hit Points 7 (2d4 + 3)
Speed 20 ft., Walk 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws CON +6
Damage Resistances Necrotic, Psychic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 20 ft. ,while feeding, Passive Perception 16
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Mycelial cling. Fungii can stick to walls and ceilings and burrow in to hide in ambush.

Spore burst. Upon being hit with a melee attack or force damage fungii release spores in their vicinity for 1d4 rounds. creatures within of it during this time must make a DC10 constitution saving throw or be poisoned for 1d4 rounds.

Substrate Sustenance. Fungii gather in large groups with varying substrates and lie down to feed on them. creatures have disadvantage on perception checks to notice them while in this state

Colony Defense.  Fungii within 60ft of each other will immediately swarm to defend one that has been if a group is at rest

Actions

Bash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3d4+2 [bludgeoning] damage. 

 

Description

Fungii are small bipedal fungal creatures that roam various landscapes. they most closely resemble goblins with rows of fungal bodys sprouting all aliong the arms, legs, back, neck and head.but they are just the ambulatory and fruiting body of a semi sentient nomadic mushroom colony. typically non aggressive they most just lay themselves down on desired substrates on the ground walls and ceilings and connect their mycelium and feed until sated at which point they will move on. if attacked at this time they will swarm to get rid of the danger. they release poisonous spores when struck but are relatively slow.

Monster Tags: Fungusplant

Habitat: ForestHillMountainSwampUnderdark

Eibon_The_Phantom

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