Large Humanoid (Lizardfolk), Neutral Evil
Armor Class 13 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 40 ft., Swim 40 ft.
STR
17 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +1, Survival +3
Damage Resistances Acid
Senses Passive Perception 13
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The Blackscale Lizardfolk can hold its breath for 20 minutes.

Actions

Multiattack. The Blackscale Lizardfolk makes two attacks, one of which must be a bite attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage or 8 (1d10 + 3) bludgeoning damage if used with 2 hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Description

Lizardfolk are primitive reptilian humanoids that lurk in swamps and jungles. Fiercely territorial, they kill when it is expedient and do whatever it takes to survive.

The Blackscale Lizardfolk, largest and strongest of their kind, live in the jungles around Haka’torvhak. As the chosen warriors of the dragon Rhashaak, they bully and dominate the lesser lizardfolk. They are hostile to the common races.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2019 5:41:49 PM
11
1
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5/17/2019 8:31:14 PM
18
0
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Habitat: ForestSwamp

Baldie

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