Warforged Tactics. The warforged infantry has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and not incapacitated.
Wand Sheaths. The Artillery is outfitted with two Wand sheaths, which contain a Wand of Magic Missiles and a Wand of Fireballs. Both contain 7 charges each. It may not cast fireball higher than at 3rd level.
Innate Spellcasting. The Artillery's innate casting ability is Constitution. It knows and can cast the following spells, without requiring material components (DC 15, +7 to hit)
2/day: Shatter, thunderwave.
Multiattack The artillery makes two slam attacks or two force ballista attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 11 (1d8+ 2) slashing damage.
Force Ballista. Ranged Weapon Attack: +8 to hit, range 80/240 ft., 1 target. Hit: (2d8 + 5) force damage.
Description
Warforged artillery