Medium Humanoid, Neutral
Armor Class 17 Natural Armor
Hit Points 105 (14d8 + 42)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +5, CON +8
Skills Athletics +8
Damage Resistances Poison
Condition Immunities Poisoned, Prone, Unconscious
Senses Passive Perception 13
Languages Ancient Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Warforged Tactics. The warforged infantry has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and not incapacitated.

Wand Sheaths. The Artillery is outfitted with two Wand sheaths, which contain a Wand of Magic Missiles and a Wand of Fireballs. Both contain 7 charges each. It may not cast fireball higher than at 3rd level.

Innate Spellcasting. The Artillery's innate casting ability is Constitution. It knows and can cast the following spells, without requiring material components (DC 15, +7 to hit)

2/day: Shatter, thunderwave.

Actions

Multiattack The artillery makes two slam attacks or two force ballista attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 11 (1d8+ 2) slashing damage. 

Force Ballista. Ranged Weapon Attack: +8 to hit, range 80/240 ft., 1 target. Hit: (2d8 + 5) force damage.

Description

Warforged artillery

FBalerio