Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (Chain Mail + Shield)
Hit Points 24 (3d8 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Battleaxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage OR Hit: 8 (1d10 + 3) slashing damage if using with two hands.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Reactions

Stalwart Defense: As a reaction, as long as the orc has a shield, it can use its defensive prowess to block a portion of damage. When an attack hits the orc, it may roll a d8 and reduce the damage dealt by that much.

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

The Armored Orc is trained in Defense, using chain mail armor and shield. They are stout and often stand guard outside orc strongholds and camps.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Dyl4n13

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