Medium Humanoid (Gnoll), Lawful Evil
Armor Class 16 (breastplate)
Hit Points 152 (16d10 + 64)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +7, WIS +4
Skills Intimidation +5, Perception +5
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Abyssal, Gnoll
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aura of Blood Thirst. If Uthekh isn’t incapacitated, any creature that has Rampage can make a Bite attack as a bonus action while within 30 feet of him.

Actions

Multiattack. Uthekh makes one Flail of Pain attack & one Flail of Shame attack, or it makes a spell attack with Agonizing Blast.

Flail of Pain. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.

Flail of Shame. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage and the target must make a DC 16 Wisdom saving throw. On a Failed Save the target takes 11 (2d10) psychic damage, and has disadvantage on the next attack roll it makes before the end of its next turn.

Agonizing Blast. Ranged Spell Attack: +7 to hit, reach 60 ft., two targets. Hit: 9 (1d10 + 4) force damage.

Bonus Actions

Guile Predator: After making an attack roll, you may move up to 5 feet, without provoking opportunity attacks, this additional movement doesn't count against your speed or if you use up your speed but are within 10 feet of a creature, you may move up to an additional 5 feet towards it.

Reactions

Intimidating Command: When a creature the Commander can see hits them with an attack, they can choose an ally within 5 feet of them. The attack hits the ally instead.

Description

A war band of demon-worshiping gnolls typically contains only one Captain, and that creature sets the war band’s path. Because of its special connection to Yeenoghu, a war band leader uses insight to guide the gnolls toward weak prey ripe for slaughter.

Unlike other leaders who might skulk behind their minions, a Captain leads the charge in battle. Its flail can cause wracking pain, paralysis, and disorientation in those it strikes.

Habitat: CoastalForestGrasslandHill

Danzatranz

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