Medium Celestial, Any Non-Good Alignment
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +9, CHA +9
Skills Insight +9, Perception +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Twisted Weapons. The Currupted Deva's weapon attacks are necrotic. When the deva hits with any weapon, the weapon deals an extra 3d8; necrotic damage (included in the attack).

Innate Spellcasting. The Currupted Deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components:

At will: detect evil and good

1/day each: commune, cloud kill

Magic Resistance. The Currupted Deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Currupted Deva makes two melee attacks.

Flail. Melee Weapon Attack: +8; to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{ bludgeoning damage plus 12 [rollable] (3d8); necrotic damage.

Healing Touch (3/Day). The Currupted Deva touches another creature. The target magically losses 20 (4d8 + 2).

Animal Form. The Currupted Deva magically polymorphs into a giant viper, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).

In it's viper form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities that the new form has.

Monster Tags: Angel

Nerdcastle

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