Armor Class
14
Natural armor
Hit Points
105
(6d10 + 75)
Speed
25 ft.
STR
15
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
3
(-4)
WIS
11
(+0)
CHA
4
(-3)
Condition Immunities
Charmed, Frightened, Unconscious
Senses
Passive Perception 9
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Hideous Regeneration. At the start of its turn the Chaos Spawn regains 12 Hp but only gains 6 if it takes fire ore acid damege. The Chaos Spawn dies only if it starts its turn with 0 hit points.
Fearsome Aura. Every creature that can se the Chaos Spawn must make a DC Wis of 12 ore be frightend until 1 minut when the creature dose not se it.
Actions
Multiple limbs. The Chaos Spawn makes 1d4 melee attacks
Hideous mutations. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) [damage type] damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/30/2023 12:34:26 PM
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1
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3/30/2023 12:36:38 PM
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1
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3/30/2023 1:08:21 PM
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2
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0
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4/4/2023 7:56:02 AM
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2
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0
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Coming Soon
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