Large Monstrosity, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 105 (6d10 + 75)
Speed 25 ft.
STR
15 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
3 (-4)
WIS
11 (+0)
CHA
4 (-3)
Condition Immunities Charmed, Frightened, Unconscious
Senses Passive Perception 9
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hideous Regeneration. At the start of its turn the Chaos Spawn regains 12 Hp but only gains 6 if it takes fire ore acid damege. The Chaos Spawn dies only if it starts its turn with 0 hit points.

Fearsome Aura. Every creature that can se the Chaos Spawn must make a DC Wis of 12 ore be frightend until 1 minut when the creature dose not se it.

Actions

Multiple limbs. The Chaos Spawn makes 1d4 melee attacks

Hideous mutations. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) [damage type] damage. 

 

Previous Versions

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3/30/2023 12:34:26 PM
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LoLiiiBOy

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