Sunlight Sensitivity. While in sunlight, the raptor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the raptor moves at least 25 feet straight toward a creature and then hits it with an attack with its claws on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.
Multiattack. The raptor makes two attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Tail. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spit. Ranged Weapon Attack: +4 to hit, range 30/70 ft., one target. Hit: 4 (1d8) bludgeoning damage.
Command (Recharge 6). The raptor lets out a commanding bellow, summoning 1d4 kobolraptors to its aid. If the raptor has already used this to summon minions or it is already allied with 4 or more kobolraptors, then it uses this action to force up to 3 kobolraptors that are within 20 feet of it that can hear it to immediately make a melee attack against a target within reach.
Description
Kobolraptors are kobolds that have adapted through magical means to live perfectly in lush, underground islands in the Underdark, where they support the efforts of creatures such as deep dragons.
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