Medium Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 57 (6d10 + 24)
Speed 30 ft., Swim 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws DEX +2, CON +5, WIS +0, CHA +0
Skills Perception +2
Damage Resistances Necrotic, Poison
Damage Immunities Acid
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) acid damage.

Corrosive Breath (Recharge 5–6). The zombie exhales acid in a 15-­foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 9 (2d8) acid damage plus 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.

Previous Versions

Name Date Modified Views Adds Version Actions
3/3/2023 6:36:55 AM
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4/3/2023 5:11:59 PM
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