Medium Undead, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 92 (8d10 + 48)
Speed 30 ft., Burrow 15 ft.
STR
17 (+3)
DEX
6 (-2)
CON
19 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
8 (-1)
Saving Throws DEX +0, CON +6, WIS +0, CHA +1
Skills Perception +2
Damage Resistances Necrotic, Poison
Damage Immunities Lightning
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lightning damage.

Galvanic Breath (Recharge 5–6). The zombie exhales lightning in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 5 (1d10) lightning damage plus 5 (1d10) necrotic damage on a failed save, or half as much damage on a successful one.

Description

Zombie dragons stink of death and their scaly hides sport gaping holes, chewed by worms.

Previous Versions

Name Date Modified Views Adds Version Actions
4/3/2023 5:14:15 PM
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