Ambusher. In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised.
Spider Climb. The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The cave drake makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Blinding Spit (Recharge 6). Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 12 Constitution saving throw or be blinded while poisoned in this way.
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