Large Undead, Typically Neutral Evil
Armor Class 12
Hit Points 68 (8d10 + 24)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
2 (-4)
WIS
11 (+0)
CHA
7 (-2)
Skills Perception +3, Stealth +4, Survival +2
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 30 ft., Passive Perception 12
Languages Understands Draconic but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Ambusher. In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised.

Spider Climb. The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The cave drake makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Blinding Spit (Recharge 6). Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 12 Constitution saving throw or be blinded while poisoned in this way.

Habitat: UnderdarkUrban

Dragonekillax2

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