Medium Monstrosity, Neutral
Armor Class 14 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft., Climb 20 ft., Burrow 5 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Animal Handling +2, Arcana +4, Perception +3, Stealth +4
Senses Blindsight 5 ft., Darkvision 100 ft., Passive Perception 13
Languages Old Draconic, Understands Undercommon and Common but can't speak them
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the raptor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The raptor's spellcasting ability is Charisma (spell save DC 13). The raptor can innately cast the following spells, requiring only verbal components:

5/day: fire bolt, poison spray (does necrotic or force damage), create bonfire, true strike

1/day each: detect magic, dragon's breath (can target self as well as a target)

Pack Tactics. The raptor has advantage on an attack roll against a creature if at least one of the raptor's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the raptor moves at least 25 feet straight toward a creature and then hits it with an attack with its claws on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.

Actions

Multiattack. The raptor makes two attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Spit. Ranged Weapon Attack: +5 to hit, range 30/70 ft., one target. Hit: 3 (1d6) bludgeoning damage + 1 necrotic, poison, fire, or force damage (raptor's choice).

Command (Recharge 6). The raptor lets out a commanding bellow, summoning 1d6 kobolraptors or 1d4 - 1 dragoncalled kobolraptors to its aid. If the raptor has already used this to summon minions or it is already allied with 4 or more kobolraptors, then it uses this action to force up to 3 kobolraptors that are within 20 feet of it that can hear it to immediately make a melee attack against a target within reach.

Draconic Fear (Recharge 4-6). The raptor erupts with corrupted draconic magic, dealing 2 (1d4) necrotic damage to itself and each creature within 20 feet of the raptor must succeed on a DC 14 Wisdom saving throw or be frightened of the raptor for 1 minute. 

Description

Kobolraptors are kobolds that have adapted through magical means to live perfectly in lush, underground islands in the Underdark, where they support the efforts of creatures such as deep dragons.

Monster Tags: DinosaurKobold

Habitat: HillSwampUnderdark

Dragonekillax2

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