Antimaterial. Any non-magical item that maintains contact with the antimas is slowly disintegrated away. over the course of a minute.
Fundamental Detonation. When the antimas is reduced to zero hit points, it detonates in a 5 foot radius explosion. Creatures within 5 feet of the antimas must succeed on a DC: 10 dexterity saving throw. A creature that fails the saving throw takes 3 (1d6) force damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit: 3 (1d4 + 1) force damage.
Description
The form of an antimas is hard to pin down as it seems to warp space around it. Most reports state that it holds a vaguely humanoid shape, but the air around the creature seems to vibrate unstably causing the true features to appear blurry.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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