Medium Or Small Elemental, Unaligned
Armor Class 12 Natural Armor
Hit Points 10 (2d8 + 2)
Speed 20 ft.
STR
10 (+0)
DEX
13 (+1)
CON
13 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
13 (+1)
Damage Immunities Force, Poison
Condition Immunities Poisoned
Senses Blindsight 20 ft, Passive Perception 9
Languages Primordial though unclear and distorted audibly
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Antimaterial. Any non-magical item that maintains contact with the antimas is slowly disintegrated away. over the course of a minute.

Fundamental Detonation. When the antimas is reduced to zero hit points, it detonates in a 5 foot radius explosion. Creatures within 5 feet of the antimas must succeed on a DC: 10 dexterity saving throw. A creature that fails the saving throw takes 3 (1d6) force damage. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., # target. Hit:  3 (1d4 + 1) force damage. 

Description

The form of an antimas is hard to pin down as it seems to warp space around it. Most reports state that it holds a vaguely humanoid shape, but the air around the creature seems to vibrate unstably causing the true features to appear blurry.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

biochemknight

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