Large Construct, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 30 ft.
STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Cold
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision Permanently glows a dim light in a 30 ft radius, Tremorsense 60 ft., Passive Perception 10
Languages Abyssal, Ignan, Terran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Immutable Form. The barbarian is immune to any spell or effect that would alter its form.

Magic Resistance. The barbarian has advantage on saving throws against spells and other magical effects.

Magic Weapons. The barbarian weapon attacks are magical.

Death Burst. When the barbarian dies, it explodes in a burst of magma. Each creature within 5 feet of it must then succeed on a DC 14 dexterity saving throw or take 10(3d6) fire damage

Actions

Multiattack. The barbarian makes two maul attacks.

Maul. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) force damage.

Thunderous Strike (Recharge 6). The myrmidon makes one Maul attack. On a hit, the target takes an extra 10(3d6) thunder damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Bonus Actions

barbaric Rage. 2/day. The barbarian has advantage on Strength checks and Strength saving throws, +2 damage to all melee weapon attacks, and resistance to all non-cold damage. The rage ends when the barbarian is defeated, or a minute elapses. At the end of the rage the barbarian can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.

Description

one of many brimstone barbarians that is part of a small army all constructed by a demonic corruption of fire and earth elements. 

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2023 10:21:53 PM
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4/4/2023 3:09:45 AM
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