Aberrant Eye. The butcher has an eye in the middle of its torso that it uses to dispel magic. The eye is closed unless the butcher uses its bonus action to open it, or uses its Dispelling Gaze. At the start of its next turn it can choose to close the eye (no action required). While closed, the eye is considered behind total cover and is immune to all damage. While opened, the eye has AC 18, HP 15, and has no resistance or immunity, and the butcher has true sight to a range of 60 feet. Any damage dealt to the eye is also dealt to the butcher. If the eye is destroyed, the butcher is considered blinded and can no longer use its Dispelling Gaze.
Multiattack. The butcher makes two cleaver attacks.
Cleaver. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the butcher is wielding the weapon with both hands, the damage increases to 18 2d12 + 5 instead. It can change its grip at the start of each of its turns.
Dispelling Gaze. The butcher opens the eye on its chest to cast dispel magic at 3rd level. The butcher's spellcasting ability for this spell is Charisma.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage and the butcher can choose to push the target back 10 feet in a straight line if it is Large or smaller. The butcher can only make this attack if it has a free hand. Reactions
Parry. The butcher adds 2 to its AC against one melee attack that would hit it. To do so, the butcher must see the attacker, be wielding a melee weapon, and have one free hand
Description
Cursed-bloods are brave beyond reason, beings willing to go to dangerous lengths to protect their family; many have sacrificed more than their lives to defend their loved ones.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/4/2023 10:18:45 AM
|
0
|
0
|
1
|
Coming Soon
|
Comments