Taunted. if ever tauted it is automatically aggravated and sets off the feature ____
Tough Hide. If the Boar beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Multi attack. the Boar has two attacks.
Death shall not take me. if the boar goes down it pops back up with 1d4+4 health.
Bite. As an action, it can use the bite action to do 2d4 + 4 piercing damage and gain health to half the damage.
Spike barrage. The boar can use both of its attacks to use the spike barrage attack the boar shoots spikes from its tail doing 2d8+2 piercing damage and 1d6+2 slashing damage.
Tail swipe. The boar swipes its tail and tries to knock a creature prone and do 2d4 slashing damage. ( strength saving throw if the target is surprised DC 17 if not dex save dc 17.)
Displacement. As a bonus action, this creature can make a duplicate of itself and teleport itself up to 45ft (no creature will know unless the duplicate is touched by something then, in that case, the object will pass through the duplicate). 5/uses.
Clone command. As a bonus action the Boar of Borum can command its clone which is an action to summon, the clone can do a bite attack 1d4 + 4 piercing damage or could use the help action has 15HP. (when this move is activated it can not use displacement) 1/use.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This beast acts dumb but is actually really smart.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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