Armor Class
15
Natural Armor (Shell)
Hit Points
55
(6d8 + 31)
Speed
35 ft., Climb 25 ft.
STR
16
(+3)
DEX
13
(+1)
CON
16
(+3)
INT
11
(+0)
WIS
11
(+0)
CHA
8
(-1)
Saving Throws
STR +5, CON +5
Senses
Passive Perception 13
Languages
Speaks Spider Crab (Understands Aquan)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Shell-less Crab. The spider crab can break its own shell as a bonus action, when the Crab Spider does this, it loses 3 AC but can use its pincer attack twice.
Actions
Pincer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d12 + 1) piercing damage.
Description
These crabs love living by the shore and in caves, they usually will not attack unless you enter their territory. They usually attack in a group of 3-5 but there have been rare cases where 10-15 of them will defend their territory.
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