Charge. If the craghorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Sure-Footed. The craghorn has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack. The craghorn makes two melee attacks.
Horns. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Morph (Recharge 6). The craghorn casts alter self while choosing the "Change Appearance" option. This version of the spell lasts for twice its normal duration. While affected by the spell, the craghorn has advantage on Dexterity (Stealth) checks to hide in mountanos, volcanic, and arctic terrain and has advantage on saving throws against losing concentration.
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