Gargantuan Monstrosity (Titan), Neutral Evil
Armor Class 28 Natural Armor
Hit Points 445 (30d20 + 100)
Speed 50 ft.
STR
3 (-4)
DEX
21 (+5)
CON
26 (+8)
INT
23 (+6)
WIS
16 (+3)
CHA
13 (+1)
Senses Passive Perception 25
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Deathly Skin: The skin of Chaosteeth is incredibly deadly, filled with toxins that can be injected into an enemy. Any creature touching Chaosteeth takes 82(15d10) poison damage on contact.

Actions

Multiattack: Chaosteeth makes three attacks with its tentacles

Tentacle Melee Weapon Attack: +18 to hit, reach 15 ft., 2 target. Hit: 80 (5d10 + 35) bludgeoning damage. 

Bite Melee Weapon Attack: +16 to hit, reach 5 ft, 1 target Hit: 45 piercing damage

Pod Ranged Weapon Attack: +18 to hit, 80/320, 1 target Hit: 70 poison damage

Legendary Actions

Chaosteeth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Chaosteeth regains spent legendary actions at the start of their turn.

Pod Fling: Chaosteeth uses a pod attack

Tentacle Swarm: Chaosteeth attacks twice with his tentacles

Bite: Chaosteeth makes a bite attack

Mythic Actions

Explosive Fury: When Chaosteeth drops to zero hit points, all the pods on his body explode, not allowing him to use the Pod Fling or the Deathly Skin abilities. The explosion is in a 100 ft sphere, and all beings in that area must make a DC 25 Dexterity save or take 150 poison damage. Next, Chaosteeth's shell becomes exposed, giving him +2 AC, and he regains all lost hit points.

Raging Fury:  While the mythic trait is active, Chaosteeth attacks twice more with his tentacles, and once with his bite.

Teeth of Chaos: Chaosteeth becomes true to his name: When he makes a bite attack, the attacked creature must make a DC 20 Constitution save or drop to zero hit points.

Lair and Lair Actions

 

Lair Actions

On initiative count 20 (losing initiative ties), Chaosteeth takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • The characters must make a DC 20 Strength check or be pulled into the water and take 24 cold damage per round

Regional Effects

The region containing a legendary Chaosteeth's lair is full of negative energy, which creates one or more of the following effects:

  • The characters must make a DC 23 Constitution save or suffer 56 necrotic damage

If the Chaosteeth  dies, these effects fade over the course of 3d10 days.

DeathKing210

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