Crimson Essence. When you summon the homunculus, choose a damage type: cold, fire, or lightning. The chosen type determines the homunculus’s damage resistance, the damage of its Bite.
Homunculus Mount. The homunculus can be summoned as Medium size. Reflecting your special bond, you can use the homunculus as a mount even if your size is the same as your homunculus. While you are riding your homunculus, it can’t use the flying speed of this feature.
Hunter's Bond. You and your homunculus can communicate telepathically with each other while the two of you are 4 miles of each other.
Resistance. You gain resistance to the damage type chosen for the homunculus’s Crimson Essence.
Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 4 damage of a type determined by the homunculus’s Crimson Essence
Regeneration (3/Day). The magical blood inside the homunculus restores 1d10 + 4 hit points to itself or to one creature within 5 feet of it.
Infused Strikes. When another creature within 30 feet of the homunculus that it can see hits a target with a weapon attack, the homunculus infuses the strike with its essence, causing the target to take 1d6 extra damage of the type determined by its Crimson Essence.
Previous Versions
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4/5/2023 1:10:37 AM
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