Medium Construct
Armor Class 17 Natural Armor
Hit Points 53 (7d10 + 18)
Speed 40 ft., Fly 20 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5, WIS +4
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages understands the languages you speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Crimson Essence. When you summon the homunculus, choose a damage type: cold, fire, or lightning. The chosen type determines the homunculus’s damage resistance, the damage of its Bite.

Homunculus Mount. The homunculus can be summoned as Medium size. Reflecting your special bond, you can use the homunculus as a mount even if your size is the same as your homunculus. While you are riding your homunculus, it can’t use the flying speed of this feature.

Hunter's Bond. You and your homunculus can communicate telepathically with each other while the two of you are 4 miles of each other.

Resistance. You gain resistance to the damage type chosen for the homunculus’s Crimson Essence.

Actions

Bite. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 2d6 + 4 damage of a type determined by the homunculus’s Crimson Essence

Regeneration (3/Day). The magical blood inside the homunculus restores 1d10 + 4 hit points to itself or to one creature within 5 feet of it.

Reactions

Infused Strikes. When another creature within 30 feet of the homunculus that it can see hits a target with a weapon attack, the homunculus infuses the strike with its essence, causing the target to take 1d6 extra damage of the type determined by its Crimson Essence.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2023 1:10:37 AM
34
1
--
Coming Soon
Solus2015

Comments

Posts Quoted:
Reply
Clear All Quotes