Pounce. If the raptor moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the raptor can make one bite attack against it as a bonus action.
Pack Tactics. The raptor has advantage on attack rolls against another creature if at least one of the attacking creature's allies is within 5 feet of the target creature and the ally isn't incapacitated.
Bio-Morph. The raptor can shift its biological signature to its environment. It can become smaller for more urban areas, grow feathers for tropical and arid climates, among other things to make sure it has absolute certainty to survive. This feature does not allow it to fly or breathe in water, or give it additional speeds. Additionally, the raptor has advantage on Survival, Nature, and Constitution checks, as well as advantage on Constitution saving throws against Exhaustion.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 3) piercing damage.
Distracting Call. If an ally within 5ft of the raptor is attacked by an enemy within 10ft of it, the raptor can use its reaction to yelp loudly in the direction of the attacking enemy. That enemy then makes the attack at disadvantage.
Comments