Huge Giant, Lawful Neutral
Armor Class 15 natural armor
Hit Points 300 (21d12 + 48)
Speed 40 ft.
STR
23 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
8 (-1)
WIS
16 (+3)
CHA
5 (-3)
Skills History +2, Nature +6, Perception +6
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision, Passive Perception 16
Languages Giant
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Blood Sense. Sovag can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it. 

Magic Weapons Sovag's Weapon attacks are magical 

Blood Magic (Recharge 5-6) 

Impale: Sovag causes 10-foot-high-blood spikes to burst from the ground within 15 feet of it. each creature in the are must make a dc15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.

Drown. Sovag sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.

Vaporize. A red mist surrounds the Sovag in a 20-foot-radius-sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giants vision. The mist dissipates after 1d4 rounds.

Create Blood Elemental. Sovag pours a pool of blood on the floor and with a flick of his hand it animates into a Blood elemental it acts on the giants initiative and remains until the end of combat, returning to a pool of blood which reabsorbs into Sovag.

Actions

Multi-attack. Sovag makes two blood spear attacks.

Blood Spear. Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) [piercing damage] damage. plus 7 (2d6) cold damage. 

Blood Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (3d10 + 6) [Bludgeoning] damage. Plus 7 (2d6) cold damage

Legendary Actions

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Legendary Resistance (3/day)

Description

Sovag was one a great Giant warrior who loved nature above all, in life he swore allegiance to the Aspect of lightning, upon his death his oath bound him to be called forth by the ruler of the Throne of lightning, one of the pillars of nature. Once called forth he is resurrected once more through blood magic in a state between life and death to serve until he is dismissed or dies once again. Magical blood endlessly flows from his body, he has great control over his blood, hardening it to an ice-like state and liquefying it at will. Sovag's weapons are all made through this process.

Sovag is an ancient blood giant that swore to serve the will of the Lightning lord, Count Stone Rockchest, who claimed the Throne of Lightning during his quest into the Savage woods. As one of the pillars of the Natural order Count Stone Rockchest summoned the giant Sovag in his time of need to guard his hall while he dealt with a greater threat, however Stone never returned. Bound to guard his hall in castle Stone, Sovag has stood watch for decades, guarding it against any who would trespass.

Once Sovag dies his spirit will return to nature, until he is called on again

Monster Tags: Cloud Giant

Habitat: Mountain

Centaurownz

Comments

Posts Quoted:
Reply
Clear All Quotes