Large Celestial, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., Fly 120 ft.
STR
20 (+5)
DEX
20 (+5)
CON
24 (+7)
INT
19 (+4)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws CON +13, WIS +12, CHA +12
Skills Perception +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Fire, Necrotic, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 21
Languages All, Telepathy 120 ft.
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Divine Awareness. The angel knows if it hears a lie.

Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:

At will: detect evil and good

3/day each: cone of cold, dispel evil and good, flame strike

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The angel makes two ranged attacks.

Burning Radiance. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 22 (5d8) radiant damage plus 22 (5d8) fire damage. Additionally, the angel regains a number of hit points equal to half the radiant and fire damage dealt.

Freezing Decay. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 22 (5d8) necrotic damage plus 22 (5d8) cold damage. Additionally, creature's within 10 feet of the target must succeed on a DC 20 Constitution saving throw, or they take half of the damage dealt. On a successful save, a creature takes no damage.

Cursed and Blessed. The angel chooses a point on the ground it can see within 60 feet of itself. The angel either blesses or curses creatures within 15 feet of that point. On a blessing, creatures in the area are freed from any curse, disease, poison, blindness, or deafness. On a curse, creatures in the area must succeed on a DC 20 Charisma saving or their movement speed is halved and they make attack rolls and saving throws at disadvantage for 1 minute. A cursed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Erupting Essence (Recharge 5-6). The angel releases its opposing energies from itself in a 20-foot radius sphere. The angel chooses which effect occurs.

1. Creatures within the area magically regains 27 (6d8) hit points.

2. Creatures within the area must succeed on a DC 20 Constitution saving throw or take 27 (6d8) necrotic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
4/5/2023 1:02:43 PM
2
2
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Coming Soon

Monster Tags: Angel

Apollo_Lightbearer

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