Divine Awareness. The angel knows if it hears a lie.
Innate Spellcasting. The angel's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good
3/day each: cone of cold, dispel evil and good, flame strike
Magic Resistance. The angel has advantage on saving throws against spells and other magical effects.
Multiattack. The angel makes two ranged attacks.
Burning Radiance. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 22 (5d8) radiant damage plus 22 (5d8) fire damage. Additionally, the angel regains a number of hit points equal to half the radiant and fire damage dealt.
Freezing Decay. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 22 (5d8) necrotic damage plus 22 (5d8) cold damage. Additionally, creature's within 10 feet of the target must succeed on a DC 20 Constitution saving throw, or they take half of the damage dealt. On a successful save, a creature takes no damage.
Cursed and Blessed. The angel chooses a point on the ground it can see within 60 feet of itself. The angel either blesses or curses creatures within 15 feet of that point. On a blessing, creatures in the area are freed from any curse, disease, poison, blindness, or deafness. On a curse, creatures in the area must succeed on a DC 20 Charisma saving or their movement speed is halved and they make attack rolls and saving throws at disadvantage for 1 minute. A cursed creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Erupting Essence (Recharge 5-6). The angel releases its opposing energies from itself in a 20-foot radius sphere. The angel chooses which effect occurs.
1. Creatures within the area magically regains 27 (6d8) hit points.
2. Creatures within the area must succeed on a DC 20 Constitution saving throw or take 27 (6d8) necrotic damage.
Previous Versions
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4/5/2023 1:02:43 PM
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Coming Soon
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