Nimble Escape. The abductor can take the Disengage or Hide action as a bonus action on each of its turns.
Multiattack. The abductor makes two bushwhack attacks.
Bushwhack. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage. If the target is surprised, this attack is a critical hit.
Abduct. The abductor places an unconscious Medium or smaller creature within 5 feet of it into its body by opening the jaw located in its abdomen, abducting it. The abducted creature remains unconscious until released from the abductor’s body. If the creature is dying, it is stabilized but can’t gain hit points while in the abductor's body. If the abductor dies, or if it uses an action to release the abducted creature, the creature is released in an unoccupied space within 5 feet of the abductor. The abductor can have only one creature abducted at a time.
Darklight Candle. The abductor casts darkness as a 3rdlevel spell, without requiring a spell slot or material components, targeting its candle. While touching the candle, a creature can see through the darkness created by the spell.
Empower (Recharge 5-6). The abductor draws on dark powers. The next time it hits a creature with a melee attack before the end of its next turn, the target must make a DC 14 Constitution saving throw. On a failure, the target falls unconscious for 1 minute. The target repeats the saving throw whenever it takes damage and at the end of each of its turns, ending the effect on itself on a success.
Description
In the moonlit nights of Luyarnha, deformed humanoids loom, their monstrous forms stalking unsuspecting prey, abducting them as test subjects for their masters' heinous rituals and experiments. These wretched beings are called abductors—altered cursed-bloods bound in eternal servitude to the Obitus Scholare. Short and gaunt, shrouded in darkened robes, their mouths sewn shut, each abductor carries a candle, an enchanted light that burns their soul to cloak their twisted flesh in shadows. Despite their fragile appearance, abductors possess unparalleled strength, their power enough to subdue even skilled warriors. Rarely do they employ lethal force, preferring to incapacitate their targets before devouring them with the ravenous maw of their conjoined twin, tucking them safely within the confines of their abdomen before delivering them unto their new home.
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