Magic Dead. The Akhnarat is able to die only for magic damage.
Spellcasting. The Akhnarat is a 5-level spellcaster. Its spellcasting ability is 10; warlock spells prepared:
Cantrips (at will): acid splash, minor illusion.
5th level (5 slots): prestidigitation, hold monster.
Dead Staff. Melee Weapon Attack: +3 to hit, reach 5 ft.,1 target. Hit: 1, 2d4 +4, bludgeoning damage.
He can teleport in a rage of 10 ft.
Half Dead. When somebody kills the Akhnarat, who killed him lose half of his hit points.
The Akhnarat can use legendary actions only in its first life.
Big Bang (Costs 1 Action). It can blow up himself.
Hit: 10 necrotic damage.
The Akhnarat can use mithics ations only in its second life.
Good Luck (costs 1 Action). It can do all of its attacks with critical damage.
Description
He comes from the Spelljammer universe and it is the most evil lich of the multiverse.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 10 (losing initiative ties), the Akhnarat takes a lair action to cause one of the following effects; the Akhnarat can’t use the same effect two rounds in a row:
- In its lair everyone feels observerd.
- When somebody enters in its lair, who enter lose 1 hit point.
- If the Akhnarat dies, these effects fade over the course of 1d20 days.
Regional Effects
The region containing a legendary Akhnarat’s lair is prone for 5 minutes, which creates one or more of the following effects:
- Who is in a region whAat contain a Akhnarat's liar lose 1 hit point.
- If the Akhnarat dies, these effects fade over the course of 1d20 days.
Comments