Medium Undead, Neutral Evil
Armor Class 14 (hardened blood)
Hit Points 22 (4d8 + 4)
Speed 40 ft., The thirst for blood drives these old bones to rapidly hunt creatures containing the crimson liquid.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Borrowed Blood. If the Bloody Skeleton hits a living creature with a claw attack, it absorbs the blood spilled from its target, healing 1d6 HP. 

Blood Driven. A Bloody Skeleton does not die forever. After being slain, the skeleton will reform after 1d4 hours at half HP, and seek for more blood to satisfy its blood hunger. A strike from a divinely blessed weapon or a splash of holy water will prevent there return.

 

 

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Habitat: Urban

ArchAngel2271

Comments

Posts Quoted:
Reply
Clear All Quotes