Armor Class
14
(hardened blood)
Hit Points
22
(4d8 + 4)
Speed
40 ft., The thirst for blood drives these old bones to rapidly hunt creatures containing the crimson liquid.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Borrowed Blood. If the Bloody Skeleton hits a living creature with a claw attack, it absorbs the blood spilled from its target, healing 1d6 HP.
Blood Driven. A Bloody Skeleton does not die forever. After being slain, the skeleton will reform after 1d4 hours at half HP, and seek for more blood to satisfy its blood hunger. A strike from a divinely blessed weapon or a splash of holy water will prevent there return.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments