Medium Or Small Beast (Druid), Neutral Good
Armor Class 12 Natural Armor
Hit Points 10 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Senses Unknown Keen Hearing and Smell: Barkley has advantage on Wisdom (Perception) checks that rely on hearing or smell., Passive Perception 13
Languages Common Understands Common but can't speak Languages: Understands Common but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Special Trait Name.

Familiar: Barkley is a magical creature, summoned by a spellcaster as a familiar. It obeys the commands of its master and can communicate telepathically with them up to a range of 100 feet.

Familiar's Bond: As a familiar, Barkley shares a magical bond with its master. It can deliver touch spells on its master's behalf, grants its master advantage on Perception checks, and provides other benefits as described in the "Find Familiar" spell.

 

Actions

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Reactions

Reaction Name.

Growl (Reaction): When an enemy creature comes within 10 feet of Barkley or its master, Barkley can use its reaction to growl menacingly at the creature. The target creature must succeed on a DC 10 Wisdom saving throw or become frightened until the end of its next turn. If the creature succeeds on the saving throw, it becomes immune to Barkley's Growl for the next 24 hours.

Description

Barkley the Boxer Dog Familiar

Appearance: Barkley is a medium-sized, muscular dog with a sleek, short-haired coat that is a rich fawn color with a flash of white on its chest. Its face has a distinctive flattened muzzle, dark brown eyes, and an alert, intelligent expression. Barkley's ears are semi-erect, and its docked tail is often seen wagging enthusiastically.

Personality: Barkley is loyal, energetic, and protective. As a familiar, it forms a close bond with its master, providing both companionship and assistance in their endeavors. Barkley is playful, curious, and has a strong sense of smell and hearing, making it a valuable asset for tracking and detecting hidden threats. Despite its intimidating appearance, Barkley is friendly and affectionate with those it knows well.

Habitat: As a familiar, Barkley does not have a natural habitat, as it is a magical creature summoned by a spellcaster. However, it is comfortable in a variety of environments, from urban settings to natural landscapes. It is particularly adept at traversing rough terrain, using its powerful legs and agility to move quickly and effortlessly.

 

Lair and Lair Actions

 

 

Habitat: Forest

effect1885

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